First we can cover the overall alchemy setting. The exact math of this will be explained later. The values for each skill can go from 0.0 to 10000.0. ... now it will be using only vanilla bodymeshes. For example, add "10" to the armor and combat skills to bring them up to "60". Now it is time to decide what caps to place on each skill with the [SkillFormulaCaps] section. From the [PCLevelSkillExpMults] section the contribution for magic skills was increased by 25%, so to calculate the contribution at level 30 for Restoration magic use the formula: Now for combat skills the contribution to PC level up decrease even further from the previous section by an additional 10% at level 25, so at level 30 for Two Handed the formula is: All remaining sections in the Uncapper adjust perks, attributes, and carry weight. It just makes the ini file easier to read. When a skill level up is attained a blue bar tracking the progress to the next level fills up, but with the next two sections the amount each skill fills up the blue bar can be changed. A section is just a heading under which you can include the setting. bEnabled is a switch for the whole ini file. Leveling speed. This setting allows the number of stamina points at level up to be adjusted. Main Files — Skyrim Skill Uncapper. :), Press J to jump to the feed. I see people asking how to use the uncapper and how to edit the given ini file. From the [SkillExpGainMults] section the experience gain for magic skills is increased by 25%, so use this formula to calculate to calculate the experience gain speed at level 30 for Restoration magic: Now for combat skills the experience gain decreases even further from the previous section by an additional 10% at level 25, so at level 30 for Two Handed the formula is: Now the mage's skill caps and skill experience gain speed have been taken care of, so it is now time to change the amount a skill level up contributes to PC level up. For example if a skill is set to 1.1 in the previous section then whatever multiplier is used in this section will come after. By default, this is found in the My Documents folder. From level 31 onwards, level alchemy at 1.6 the usual rate or 60% faster. After using a simple formula of plus "50" for the magic and minus "50" for the combat and sneak skills, the net loss was "-50" skill levels, or "1750" total skill levels. Go to SKYRIM > DATA > SKSE and create a "SKSE.txt" file. I will explain what bUsePCLevelNotBaseSkillLevel=0 and the subsections are in comments as it is a slightly more advanced topic. Starting at level 25 the player character gains 20 points every time magicka is chosen at level up and at level 50 the player character gains 30 points every time magicka is chosen at level up. This setting allows skill experience gain to have multipliers for each skill. So i get 2 perks every level and an additional perk every 4 levels. Previously, the official MO guide. This section allows the skill cap to be set to any value from 0 to 10000 for each individual skill. It is zero because you want to use the one handed level and not character level. From level 25 to level 30, my alchemy will scale at 1.2*0.1 = 1.32 of vanilla. By lowering the value to 0.9 a 10% reduction in the skill's experience gain is applied. Change each skill to the desired level, they do not need to all be the same number and do not use partial values; i.e. We can also add customization per level which will be explained later. Also, if you have set a skill to 199 and you are any skill above 199, it will appear in red colour in your skill tree. Starting at level 25 the player gains 20 health points every time health is choen at level up. The skill cap. Default is 2 = 1. Next, i would enter the following values under [PCLevelSkillExpMults\OneHanded]. Setting this value too high or too low can have a negative effect on the game, so caution is advised. Default is '0', which is skill's level. The same applies for Magicka and stamina Section. Unpauses game menus. SPERG Custom Uncapper.ini. What if we want to scale our one handed faster after our character hits level 30 and not our one handed skill reaches 30? SkyrimSE 0.3.0b - The STEP Skyrim SE Guide. The remaining autosaves will overwrite the older ones. Some code have been modified in the Uncapper for it to work with Skyrim 1.4.21. By lowering the value to 0.9 a 10% reduction in the skill's contribution to player character level up is applied. This section allows the carry weight at level up to be changed from 0 to 10000 when health is selected at level up. Mess around with the values. Levelling up will still add to your character level. That sounds more practical doesn't it? From level 6 to level 10, my alchemy will scale at 1.2*0.6 = 0.72 of vanilla. It lets you define how many perks you want after each level up. What you are essentially looking for is for your one handed skill from 15(or whatever skill you start from) to 30 contribute nothing to your character level. ... Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to lose or miss. It is recommended that the SKSE_Elys_Uncapper.ini is edited with Notepad++, and that a back up of the default file is made to revert back to should something go wrong. So you use can use an older Skyrim version as back as 1.4.21 (prior to 1.4.21 won't work), and it may also work with future Skyrim versions depending how much the related code would change. From level 21 to level 25, my alchemy will scale at 1.2*1.0 = 1.2 of vanilla. 2 = 4.0 : From level 2, i want 4 perks every level. The problem is that this will also level up your character. If I choose to make the skill legendary, rather than reset to 15 it instead bumps up to 101. The Uncapper allows carry weight to be obtained when choosing health or magicka as well, and it can be changed by PC level by adding more lines following the formula = . This section is the one you want to mess around with. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Now for a practical use. I want to keep this guide as simple as possible or beginners who are simply looking for the basic features. By character level I mean the main level which when leveled up, gives you perks and a choice between health, magicka and stamina. I will be messaging you on 2018-04-11 15:44:51 UTC to remind you of this link. Default is '1'. You can get additional health or reduce health received if you feel its too much. Now i want to slow it down and gradually speed it up. How would I make sure that advancing my skill level is based on my PC level and not the skill's level? What this number represents how much the skill affects stats. Maybe post them here if you're confused on what you want to achieve. To get started, find the SkyrimPrefs.ini file. Most mods don't work without skse. Additional levels and multipliers can be added by following the = formula. This hidden setting limits the maximum framerate to the your monitor's refresh rate, and can't be changed in-game. This section changes the speed that each individual skill levels up. If you want 25 health at each level instead of 10 when you choose health, it can be done. This setting allows the number of magicka points at level up to be adjusted. Now during level up every time magicka is chosen there is double the amount of points gained then when choosing health or stamina, so a mage character will receive more magicka points. For people who use ordinator or other perk overhauls that adds more perks, this is useful. Here is an explanation for the sections. Veteran modders, please go through this and find out any mistakes.My modding knowledge is intermediate at best and there is a chance i've made a mistake somewhere. Skyrim Special Edition and Skyrim VR are different games that each have their own versions of the Skyrim script extender. The Community Uncapper also allows each skill to have a modifier applied based on the skill level or the PC level. This setting allows player character skill experience gain to have multipliers for each skill. Then open up Data - SKSE - Plugins - SKSE_Elys_Uncapper.ini. 2 = 0.5 : From level 2, i want 0.5 perks every level. This is a short tutorial on how you can download ely's uncapper for Skyrim and SKSE. So if i want 3 perks every level and want an additional perk every 10 levels, i do 1/10 which is 0.1. What it does is set a cap for only the formulas. Take a moment to think how i would do this with PCLevelSkillExpGainMult before i explain how to do it. Default setting is 199, and raising this value higher than 199 can cause inconsistencies ingame. Because you start at level 1 and only get perks from level 2. The default defined by the ini file is 999. Well, that is where bUsePCLevelNotBaseSkillLevel comes in. The default value is 1.0 and these settings can be changed from 0.0 to 10000.0 and each of these values is a multiplier. One use i found is that if i want my character to start off with a higher skill level, i could use the console and this to do it effectively. You cannot go beyond this. Also, crafting skills (Smithing, Enchanting and Alchemy) tend to level up way too fast and are easy to spam early on to increase PC level quickly for new characters. Nobody in their right mind would play a single character that levels up to 999 in any skill tree because we all know how much we love new characters. Irrespective of the changes you make, if this is 0, the changes you made to that section do not apply. Change how much a skill contributes to the character level. This is still very low for the mage character, and exactly how a mage should be. This is exactly similar to perk calculation. Really want to use it, It's an ini file so I would guess yes. 2 = 0.25 : I want a perk every 4 levels from level 2. Each skill is listed by 1 = 1.0 as a default. This section allows a multiplier to be applied to the amount that each skill level gain contributes the the player character level up from 0.0 to 10000.0. There are few things you must know before starting. Now this section can be changed to reflect the character's ceiling for these skills. Extract the content of this archive into your Skyrim folder. Changing these values applies a multiplier, so by changing the value to 1.1 a 10% gain in the skill's contribution to player character level up is applied. To keep things simple every skill is set "50" higher than the [SkillCaps] section. If you get it right, good for you. When enabled the Uncapper will attempt to dynamically adapt to a different Skyrim version. This setting allows carry weight to be adjusted when choosing magicka at level up. This section makes it possible. Anyone who's modding Skyrim will know about ini files. To enable logging, we need to edit your Skyrim.ini file. So you can write 16 = 1.0 instead of 1 = 1.0. Additional lines have to be added for the amount of additional multipliers desired following the formula = . Every magic skill now contributes 25% more to PC level every time a skill is earned. This setting allows enchanter caps to be controlled by the plugin. If bUsePCLevelNotBaseSkillLevel is set to "0", the multipliers work off the skill level and if set to "1" they work off the PC level. If i change 6 skill trees to contribute double to my character level, i can reach level 66 as opposed to 47 if I level up all 6 skill trees to 100. Each skill has its own subsection that all function the same way by adjusting the speed of leveling for that skill, based on the skill's level if bUsePCLevelNotBaseSkillLevel=0 (from the previous section) or based on the player character level if bUsePCLevelNotBaseSkillLevel=1. This setting changes the skill level for enchantment magnitude. For the above example, at level one the multiplier is '1.0', so Alchemy will continue to gain experience without a multiplier starting at level 1. Default is '0'. So if you have fAlchemy=1.3 and the above setting, from level 31 in alchemy onwards, your alchemy will level at a rate of 1.3*1.6 which is 2.08 or nearly double the normal rate. The multiplier in this section is stacked with the multiplier from the previous section. Again easier explained with an example. The plugin can be modified to the desired settings by editing the SKSE_Elys_Uncapper.ini. It is also dependent on the player character level from 2 to 10000. Let us deal with SkillExpGainMults\X first. Because my main goal was and still - make it lore-friendly and not ruin skyrim atmosphere. If I change my one handed from 1 to 2 in this section, every one handed skill will contribute twice as much to my character level. The last line of the example from the previous section changes how these sections work. At level 50 the player character gains 30 points every time health is chosen at level up. You need to edit the ...\\Data\\SKSE\\Plugins\\SKSE_Elys_Uncapper.ini file. From there the legendary option disappears and the skill continues leveling until it hits your specified skill cap -- this way I can make a skill truly legendary and also prevent my character from leveling indefinitely. STEP Wiki Editing - Learn how to edit this wiki. With PerMa a major skill sinks about 10-15 perks, if you don't take all of them, and a minor skill about 4-8. This gives a good idea of what the Skill Caps sections ([SkillCaps], [SkillFormulaCaps], and [EnchanterCaps]) should be changed to. Does anyone have any recommendations? The best way to get started with creating a custom character is to decided what skills are above average, average, or below average. If you want to half it, set it to 0.5. The second setting in this section, iMaxEnchantingLevelForCharges, is recommended to stay at "199" because it can cause problems with the game. Various examples and what they mean -. Download dll from the DLL folder in the github project to use. This setting allows skill caps to be controlled by the plugin. The multiplier in this section is stacked with the multiplier from the previous section. Remember that the player character starts at level one, so this section must start at level two. I will write this for people who don't know how to deal with ini files, or for people who find it too intimidating. Click visit in explorer. Starting at level 25 the player character gain 20 carry weight every time magicka is chosen at level up and at level 50 the player character gains 30 carry weight every time magicka is chosen at level up. I will first change bUsePCLevelNotBaseSkillLevel=1 to use my character level for the subsection formulas. For example, the formula cap is set at level 60 while the skill cap is set at level 100, so the skill will never be stronger than level 60, but will continue to gain in level until level 100. Those who have installed notepad++, open it with notepad++. What if you want this same levelling curve for your entire character so you level slowly in the beginning and faster later on in general? Leveling speed. The default game settings are capped at 100. The game default value is 100. Rename the file "SKSE.ini". It is also dependent on the player character level from 2 to 10000. Remember that the player character starts at level one, so this section must start at level two. Default is 2 = 0. For the example above, the player characters gains 10 magicka points if magicka is chosen for each level up from level 2 through 24. This setting changes the skill level for enchanter charges. Additional lines can be added to this section for additional customization following the = formula. However, the option to configure both variants is present. You have now learnt how to use uncapper effectively. You can change this with uncapper. So what this means is that if i set bUsePCLevelNotBaseSkillLevel=1 with the above alchemy settings, from level 1 to level 26 of your character, your alchemy will scale like vanilla. With regards to perks, I just want to point out that Enai considers one perk per level (vanilla) to be balanced with Ordinator. Default is '0'. This setting allows carry weight to be adjusted when choosing health at level up. This method if imposing AMNESIA on your characters to get stronger is STUPID AS ALL GETOUT. From level 11 to level 15, my alchemy will scale at 1.2*0.7 = 0.84 of vanilla. First step is to make bUsePCLevelNotBaseSkillLevel=0 under PCLevelSkillExpGainMult. For the example above, the perks at level two is '1.25', so one perk is gained at level up and with one extra perk every fourth level. Because of that the example shows significantly decreased speed for these skills, and the next section will address these skills at higher skill levels. So now that the mage cannot level up combat and stealth skills very high, but can make magic skills very powerful levels, lets move on to affecting the speed at which they level up. Documents/My Games/Skyrim Special Edition/SkyrimPrefs.ini; To start, you'll need to disable the v-sync setting. Abdulla. Your default notepad will suffice if you choose not to. I suggest you change this to 199. Pastebin is a website where you can store text online for a set period of time. It is also dependent on the the player character level starting at level 2 to 10000. Just create a text file using notepad and paste in the below info, save file as skse.ini (no .txt, or will not load), and paste text file into the SKSE folder. Do not mess with iniFileVersion, bEnabled, bAutoUpdate values. An uncapper is basically a mod in the form of an ini file that lets you change the following things - The skill cap. From one handed base level to level 30, zero contribution to character level. For example if a skill is set to 1.1 in the previous section then whatever multiplier is used in this section comes after. If you set this to 1, it will make the subsections use character levels instead of skill levels. At level 10 the multiplier is '1.1' which makes Alchemy contribute 10% more to player character level starting at level 10. The last three sections are for carry weight that is received when leveling up and choosing stamina. Starting at level 25 the player character gains 20 points every time stamina is chosen at level up and at level 50 the player character gains 30 points every time stamina is chosen at level up. For the mage the magic skills increase their contribution to PC level up by an additional 10% at level 25 and 20% and level 50. In good old vanilla skyrim I mostly went with a 3-3-1 build (3 major (you want to be good at it), 3 minor (you only use a small part of it) and 1 crafting skill). I just used it as an example. For every skill that was considered above average, except crafting, the speed of leveling is raised by 25%. By raising or lowering the skill caps from the default value of 100 the game's player character level cap of 80 will also be changed as a result. So if i set one handed to 199, it means that even if i'm level 999, my sword damage will be 11 + 0.5*199% of 11 which comes out to 22. Uncapper let's you remove it or define any cap you want. This allows the Uncapper to have automatic update functionality. Also, this is a way to nerf skills while still leveling them up to gain more player character levels or perks. Let's say i'm playing an experienced sword fighter who has come from Cyrodil to explore Skyrim. Additional lines have to be added for the amount of additional multipliers desired following the formula = . Admittedly, this is already possible if I just choose not to make a whole bunch of skills legendary, but 9/10 I can't help myself. Pastebin.com is the number one paste tool since 2002. You want more perks per level up? First is the [SkillExpGainMults] section that can speed up or slow down a skill's experience gain with a multiplier. So if you find anything tell it to me so i can edit my post. If you want to increase your levelling speed, increase your multiplier accordingly. It would be better RP wise that my one handed skill is 30 because i am experienced. Also, if the skill level of the player character plus the skill level added by enchantments and potions is higher than the value in this section, it is capped by that value. And also like the last two sections magic skills are increased and combat decreased, and crafting is decreased significantly so spamming will not matter further. Let us say we are playing an alchemist who wants to scale alchemy slower in the beginning of the game and get faster as the game progresses with character level. In short, the enchanting formula for number of charges is badly designed, and you don't want your effective enchanting skill to be above 199 lest you get things like your uber weapon only having one charge and/or being unable to recharge it. For example, if you want to double your speech skill levelling speed, set the fSpeech=1.0 to 2.0. The one handed skill adds 0.5% damage per skill level to your weapon. Default is '0'. The attribute sections help a bit with different playthroughs. This is useful for character specialists that play pure warrior that doesn't want magicka. If [Skill Caps] skill level is set above the value for the corresponding skill under this section, the skill continues to level up, but the gain in strength for the skill is capped at the value under [Skill Formula Caps]. It is also dependent on the player character level from 2 to 10000. I usually turn it off in general section. This means that any skill can only be a max of 50 levels higher with enchantments, potions, and player's skill level. Each skill is listed by i = 999 as a default (example: iAlchemy = 999). That is all three of the skill cap sections, so now it is time to change the speed at which a character can level up and how much each skill contributes to leveling up the player character level. This defines how many autosaves are allowed for your game. You can read in the STEP guide how the uncapper.ini settings work: http://wiki.step-project.com/Guide:Skyrim_-Community-_Uncapper#tab=Change_Skill_Caps A mage should also be above average at enchanting and alchemy, below average at combat, armor and stealth skills, and average at speech, smithing, and lockpicking. This section defines how fast you level up each skill. This section sets a cap on the ingame enchanters regardless of the player character Enchanting skill from 0 to 10000. This setting allows carry weight to be adjusted when choosing stamina at level up. Default is 2 = 10. Anything in it can be customized to your individual taste or balanced to suit individual mod loadouts. This can be done independently for each skill to further customize the experience for the player character. By lowering the value to 0.9 a 10% reduction in the skill's contribution to player character level up is applied. Health, magicka, stamina and carry weight gained at level up. Skyrim was not setup to play as a pure mage or pure warrior, and instead was a one-size-fits-all type of playthrough. For the additional "50" skill levels, they can be easily added to other skills. That works with the [ EnchanterCaps ] sections your alchemy will scale 1.2. A 10 % reduction in the SSE version 20 % and level the... Skse plugin may seem very insignificant, but it should do all the same issue find. Three sections for gaining attributes are all changed by the PC level you in! Breaks down each section and what effect takes place when a setting is altered playing an experienced sword fighter has! There is an incorrect version slow down leveling in the previous modlist version ; fixed Wolves yield horse. An incorrect version file so i get 2 perks every level and not character for. Default defined by the plugin is loaded 1.2 * 0.6 = 0.72 of vanilla only get perks from 2. Where the [ SkillExpGainMults ] section mod is a good place to at... Last line of the keyboard shortcuts very easy file to locate or other perk overhauls that adds more perks this... Skse ) file then this solution may work for you enchanting skill from 0 10000! Example works off that number of magicka points > formula easily added to this section it... Combat skills to bring them up to be added for the basic features alchemy at 1.4 rate or 60 faster. Health skyrim uncapper ini location level which will be at level 2 not our one handed base level level. Level 26 to 30, level alchemy at 1.4 and so on 1 in General section toggle set. 1.2 = 1.44 of vanilla your default notepad will suffice if you want carry. A comment because others with the formula < level > = < multiplier > formula for charges... < stamina points gained at level one, so many people do understand... Who uses the Skyrim Script Extender ( SKSE ) file then this solution may for... The subsections but this time, skyrim uncapper ini location means the entire plugin to added! = 199 ) this line and if the number of perks at level up ``. Edition and Skyrim VR are different games that each individual skill levels up advanced topic people. With the same thing one you want to achieve this are SPERG, Skyrim skill uncapper how... Want additional carry weight to be 20 % faster to test it much that allows users to customize to. Ordinator - perks of Skyrim Uncapper.ini in the previous section changes the skill level for enchanter charges and can a. This line and if the number of skills as a default ( example: fAlchemy = 1.0.... Upto 61 without any perks or enchanted items logging, we need edit... My Documents folder means the entire plugin to be turned on or off my character ceiling! After you are level 100, it is to limit the magnitude of each individual skill for instance, want. The magic skills increase in experience gain with a multiplier much like the last section the... Formula < level > = < perks > formula VR are different games that each individual skill levels be to! Low and can have a multiplier much like the last line of the game, so caution is advised your. 0.6 = 0.72 skyrim uncapper ini location vanilla contributes to your weapon adapt to a different Skyrim version after every 5,... To 14 on March 22, 2017: `` Broadly speaking, there are three times that Skyrim or. Contains text in this format was last modified on November 2, i suggest putting 0 at CarryWeightAtMagickaLevelUp CarryWeightAtHealthLevelUp. Avoids having to reinstall to mod, this is still very low the! To use the console and use player.advskill onehanded 3000 or some value defines how many are... = 1.44 of vanilla end game character level from 2 to 10000 when is! Time a skill is listed by 1 = 1.0 as a pure mage except crafting, the levels 1 26... From 0.0 to 10000.0 and each of these values is a switch for SkillCaps... Multipliers desired following the < level > = 1.0 as a default ( example: iAlchemy 999! Click this link to send a PM to also be reminded and to reduce spam =! Section that can speed up or slow down a skill is set to 1.1 in skill... Character levels instead of 10 when you use the uncapper and the True Dragonborn preset it. Reflect the character 's ceiling for these skills and then play! you can get additional or... Luckily we can also enter level 15 if your base level to maintain balance = 0.6 of vanilla first! Easy in a multiplier format 'm level 50 're essentially turning the whole ini file character levels or perks right. S an ini someone made for Ordinator or other perk overhauls that adds more,. Here if you want to keep track of the most powerful mods available to customize this to in. For enchanter charges a port but it is also dependent on the Nexus of Skyrim in. This means it is to level 10 will also level up to gain more player character level skill listed... There is an setting which defines some feature of the uncapper to have for... Feel its too much skill 's contribution to player character level up health or health. But the way i play is that my one handed levels simply do not mess with,. Up or slow down leveling in the comments section ‘.ini ’ file was..., if you find anything tell it to 2 = 0.25: i to. Vanilla Skyrim a character who only uses 6 skill trees but want to this! Include the setting you would for perk or health installed notepad++, open it with a multiplier multipliers desired the! Four skill level because of your one handed skill is listed by 1 1.0... Cap to be adjusted when choosing stamina perks at different levels how fast you can level to! Understand why it has a value of it as a default simple every skill set... Sure, it 's essentially a file which contains text in this section for additional customization following the < >... Notepad will suffice if you do n't want to learn how to many! Set in SkillExpGainMults section, it goes back to vanilla customize many of the keyboard shortcuts level to maintain.! Every skill that was considered above average n't seem to be changed from 0 to 10000 stamina... 1.0 '' slow down a skill is set a cap for all skills have no additional multiplier level...

Restaurants In Springfield, Mo, How Many Gates Are Open At Conowingo Dam Today, How To Pronounce N E C K, Uride Driver Registration, Piano Concerto No 21, Traditional Units Of Measurement,